Lord Chris Sonom (
chrisisofaith) wrote2020-07-01 07:32 pm
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D&D Stats (needs updating)
ABOUT
APPEARANCE
CLASS: Cleric
RACE: Human
ALIGNMENT: Neutral
LEVEL: 16
BACKGROUND: Noble
RACE: Human
ALIGNMENT: Neutral
LEVEL: 16
BACKGROUND: Noble
HAIR: Blond
EYES: Jade Green
HEIGHT: 6'
WEIGHT: 180
GENDER: Male
AGE: 26
DISTINGUISHING MARKS: A scar on lip, on left palm
EYES: Jade Green
HEIGHT: 6'
WEIGHT: 180
GENDER: Male
AGE: 26
DISTINGUISHING MARKS: A scar on lip, on left palm
You want greatness, you wanna taste it
Long is the Road That Leads Me Home
STATS & SAVING THROWS
STR: 14 (+2)
DEX: 14 (+2)
CON: 16 (+3)
INT: 12 (+1)
WIS: 20 (+5)
CHA: 10 (0)
MAX HP: 131
CURRENT HP: 131
ARMOR CLASS: 19
SAVING THROWS:
☐ +2 str
☐ +2 dex
☐ +3 con
☐ +1 int
☑ +10 wis
☑ +5 cha
DEX: 14 (+2)
CON: 16 (+3)
INT: 12 (+1)
WIS: 20 (+5)
CHA: 10 (0)
MAX HP: 131
CURRENT HP: 131
ARMOR CLASS: 19
SAVING THROWS:
☐ +2 str
☐ +2 dex
☐ +3 con
☐ +1 int
☑ +10 wis
☑ +5 cha
SENSES
PROFICIENCIES & LANGUAGES
ADDITIONAL STATS
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20 — PASSIVE WIS (PERCEPTION)
11 — PASSIVE INT (INVESTIGATION)
15 — PASSIVE WIS (INSIGHT)
11 — PASSIVE INT (INVESTIGATION)
15 — PASSIVE WIS (INSIGHT)
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ARMOR: Light Armor, Medium Armor, Shields
WEAPONS: Glaive, Martial Weapons, Simple Weapons
TOOLS: Playing Card Set
LANGUAGES: Celestial, Common, Dwarvish, Elvish
WEAPONS: Glaive, Martial Weapons, Simple Weapons
TOOLS: Playing Card Set
LANGUAGES: Celestial, Common, Dwarvish, Elvish
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INITIATIVE: +2
PROFICIENCY BONUS: +5
WALKING SPEED: 30ft
FLYING SPEED: 60ft
PROFICIENCY BONUS: +5
WALKING SPEED: 30ft
FLYING SPEED: 60ft
I Aim to Break Not One but All
SKILLS
ACTIONS
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☐ +2 acrobatics
☐ +5 animal handling
☐ +1 arcana
☐ +2 athletics
☐ 0 deception
☑ +6 history
☐ +5 insight
☐ 0 intimidation
☐ +1 investigation
☑ +10 medicine
☐ +1 nature
☑ +10 perception
☐ 0 performance
☑ +5 persuasion
☑ +6 religion
☐ +2 sleight of hand
☐ +2 stealth
☐ +5 survival
☐ +5 animal handling
☐ +1 arcana
☐ +2 athletics
☐ 0 deception
☑ +6 history
☐ +5 insight
☐ 0 intimidation
☐ +1 investigation
☑ +10 medicine
☐ +1 nature
☑ +10 perception
☐ 0 performance
☑ +5 persuasion
☑ +6 religion
☐ +2 sleight of hand
☐ +2 stealth
☐ +5 survival
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DEATH'S DOOR: + 7 to Hit | Melee (10 ft Reach) attack with Scythe (1d10+2 Slashing)(1d6 Necrotic)
TAVERN BRAWLER STRIKE: +7 to Hit | Unarmed Strike (1d4+4)
CHANNEL DIVINITY: (2 Slots) Turn/Destroy Undead | Touch of Death (37 Necrotic Damage)
SPELLS: Any Spell Prepared That Day (War Caster)
TAVERN BRAWLER STRIKE: +7 to Hit | Unarmed Strike (1d4+4)
CHANNEL DIVINITY: (2 Slots) Turn/Destroy Undead | Touch of Death (37 Necrotic Damage)
SPELLS: Any Spell Prepared That Day (War Caster)
INVENTORY
SPELLS
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- Holy Symbol (Stone Raven on a leather cord)
- Clasp of the Raven Queen (Grants flight for an hour and raises AC)
- Death's Door (Commissioned Scythe, blade is made of Necrotic Magic)
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CURE WOUNDS: A creature you touch regains a number of hit points equal to 1d8 + your spellcasting ability modifier. This spell has no effect on undead or constructs.
INFLICT WOUNDS: Make a melee spell attack against a creature you can reach. On a hit, the target takes 3d10 necrotic damage.
LESSER RESTORATION: You touch a creature and can end either one disease or one condition afflicting it. The condition can be blinded, deafened, paralyzed, or poisoned.
DEATHBOLT: Make a ranged spell attack against a creature you can see. On a hit, the target takes 2d6 necrotic damage, and before the end of your next turn, the next saving throw the target makes is at disadvantage.
INFLICT WOUNDS: Make a melee spell attack against a creature you can reach. On a hit, the target takes 3d10 necrotic damage.
LESSER RESTORATION: You touch a creature and can end either one disease or one condition afflicting it. The condition can be blinded, deafened, paralyzed, or poisoned.
DEATHBOLT: Make a ranged spell attack against a creature you can see. On a hit, the target takes 2d6 necrotic damage, and before the end of your next turn, the next saving throw the target makes is at disadvantage.